For some time the MiMec Games team has a second member, Anna Krzon. She is working on the new graphics for Mister Tins. So far the results are very impressive; of course there is still a lot to do, because the small details take most time to create, but even now the new graphics give Mister Tins a completely different feeling. I won't reveal too much for now, but the science-fiction style of the temporary graphics which I made for the first version is being replaced with something entirely different. Keep up the good work :).
A big improvement which I made in the meantime is the ability to rewind time. If you have played Prince of Persia: The Sands of Time or one of its sequels, you get the picture. You can only rewind up to five seconds, but that's enough if you push a block too far by mistake; you no longer have to restart the whole level. There's even a cool visual effect when you rewind time.
Just like with the graphics, the small details also take most time when coding. I'm currently working on various pieces of infrastructure, such as loading level packs, tracking best results, communication with the server, etc. It's not as cool as working on the visual effects, but the good thing is that if I'm ever going to create more games, I can reuse a lot of this infrastructure.
I just made the first official trailer of Mister Tins:
The excellent music in this trailer is courtesy of Matthew Pablo. As I mentioned before, this is not the final look of the game; The trailer focuses more on the general idea of the game.
I have two candidates for the position of the graphics designer in the Mister Tins team, and I must say that one of them is really promising. I won't reveal any details yet, but I think that the final result will be really awesome :).
Mister Tins has his own page on Facebook: www.facebook.com/MisterTins. I will keep posting news, pictures and videos on Facebook, so make sure that you like it. I also encourage everyone to spread word about the game among your friends and post comments. The goal is to reach as many people as possible before the game is officially released.
Social media have always played a key function in promoting indie games. They must suffice for me, because for now I can't make a cool TV commercial like AC IV :). Oh, and for those of you who think that Facebook is passé — MisterTins will also be on Twitter in the future. I just have to remember to also focus on the game a little bit.
The official website of Mister Tins, the first game developed by MiMec Games, is now online. Mister Tins is a top-down 3D action/puzzle game, currently in an early stage of development. Soon I will post more news about it. The first screenshot from the game is available on the website; I'm also publishing it here for future reference:
This is definitely not the final look of the game; all the textures were drawn by me just to have something that works. I'm currently looking for a graphic artist to join the team and collaborate in the project. However, I think that it gives the general idea of the 3D top-down view and sort of industrial atmosphere of the game. Soon I will publish the first video trailer of the game, for an ever better preview of what I'm planning to do.
The name "tins" is an acronym of "this is not Sokoban". Obviously Mister Tins is inspired by the famous classic game from 1982, but it adds another dimension to it, literally and figuratively. Besides, the main character of the game looks a little bit as if he was made of tin, so I think that the name suits him very well.
Welcome to the blog of MiMec Games, an indie game development group founded by Michał Męciński. This site is currently under construction, but soon you will be able to find all news and information related to the development of games. Since this is the first post, I'll start with some information about myself.
Recently I've been diagnosed with an advanced stage of a long and healthy life, and this made me seriously worried. I realized that I don't want to spend the rest of this life working as a code monkey. While I'm new to the business, I have a lot of experience with coo... ehm... coding. Aside from my day job, I've been involved in various open source projects for about nine years. You can find more information on my personal blog.
I started writing my fist game when I was about 12, and as a teenager I always had a special notebook scribbled with various designs and ideas. I can't count every game I played, from early Amiga classics (yes, I'm THAT old) to the latest AAA and indie games. In a way I was doomed to become an indie game developer, although it took some time. Anyway, the first game will soon be ready for the first public preview, so stay tuned.