Version 0.8.5

The focus of this week's update was polishing and extending floor and wall textures. The differences are subtle, but the overall effect is much more smooth, less distracting graphics, with delicate variations, and occasional stronger accents and animations. It's still far from the final version, but I think it's a major step in the right direction.

I also changed the shading algorithm a little bit. The resulting shadows are slightly more emphasized, but still very soft and subtle. Soon I will write more about the shading algorithm that is currently used by the game, because I think that it's an interesting topic.

Tags: news, releases