warning: Creating default object from empty value in /home/mimec/www/modules/taxonomy/taxonomy.module on line 1418.

Version 0.8.6

Today's weekly update contains some additional graphics improvements. The triggers, exit and water now cast a glowing light to nearby floors and walls, tinting them slightly with their color. Just like the recent shading changes, this change is subtle, but it adds another layer of polish to the game. Tomorrow I will post a description of the algorithm that I used to achieve this effect. Some small glitches were also fixed and some other minor improvements were made (look closely at the Mister Tins logo in the title sequence and you will find one).

This release also adds preliminary, pre-alpha support for sounds. Some important sounds were implemented, including walking, pushing boxes, opening/closing doors and rewinding time. A lot more need to be added and these probably need to be improved as well, but it's the first version of the game which is not completely mute, so at least it's a start. Hopefully there will be no issues, but as I said, this is still a pre-alpha feature.

Last but not least, the front page of Mister Tins website was also slightly redesigned, starting from the animated logo, and ending with adding some screenshots (the glow effect is nicely visible on the first one), share buttons and a large download button which hopefully will make it more apparent that you can already download the demo beta version of the game for free.

Speaking of which, some people reported to me that the game doesn't detect that a new version is published, even though it apparently checks for a newer version. The reason is simple - the game will only tell you about future stable versions; for now each version is considered "beta", so the auto-update feature doesn't work yet.

Tags: news, releases

Version 0.8.5

The focus of this week's update was polishing and extending floor and wall textures. The differences are subtle, but the overall effect is much more smooth, less distracting graphics, with delicate variations, and occasional stronger accents and animations. It's still far from the final version, but I think it's a major step in the right direction.

I also changed the shading algorithm a little bit. The resulting shadows are slightly more emphasized, but still very soft and subtle. Soon I will write more about the shading algorithm that is currently used by the game, because I think that it's an interesting topic.

Tags: news, releases

Version 0.8.4

This week's release fixes a bug in version 0.8.3 which prevented the game from working with DirectX 10.x compatible graphics cards.

I also made a few optimizations which significantly reduce the amount memory when playing really large levels of 128x128 or even 256x256 blocks. Where can you get such large levels? Well, I'm just working on some experimental level generators, but for now it's a big secret :).

Finally, there is a first draft of animated textures for gears in the floors and in doors. Many textures will be undergoing some changes, so this is still work in progress.

Tags: news, releases

Version 0.8.3

In the third beta version of Mister Tins your results are automatically synchronized with the server (unless you're playing in demo or offline mode). It means that you don't have to worry that your progress will be lost, for example when you move to a different computer.

You already completed the 30 levels that come with Mister Tins? You can now download custom level packs created by other players from the Level Packs online directory. You can submit your rating and comments. Also you can now compete with other players for highest score in each level pack.

You created some interesting, funny or challenging levels in the Sandbox mode? Share them with other players! Upload them to the Level Packs directory and watch other players try to beat your best scores.

Version 0.8.3 also improves the rewinding time feature based on your feedback. You can now rewind time up to ten seconds, not five, and when you fall down or drown, you still have some time to activate the rewinding so that you don't have to start all over.

Tags: news, releases

Version 0.8.2

The second beta version of Mister Tins adds support for a wide range of older graphics cards compatible with DirectX 10. Examples of supported GPUs are listed on the right side of the download page. Also the installer now checks if the operating system is Windows 7 or above, and displays an error message when trying to install the game on an unsupported version of Windows.

Tags: news, releases
Syndicate content