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Version 0.8.1

The first beta version of Mister Tins has just been released! You can download it for free from and play the first five levels in demo mode. The full version has 30 levels and requires registering an account on and entering a premium code. Codes are not available for sale yet. However, if you want to become a beta tester or if you want to publish an article or video about Mister Tins, please contact me via email and I will be happy to give you a premium code. The game will be officially available for sale around spring 2014.

Here's the latest trailer of Mister Tins:

Steampunk Tins

After over a month of work, the entire preliminary Mister Tins graphics has been replaced with a new set of textures. We decided to change the entire graphics style from clean, science-fiction style to steampunk, with toxic stains, holes in floors and walls, gears, pipes, etc. The game has a darker, more claustrophobic atmosphere and looks really great. Below is a screenshot from the current version of the game:

Mister Tins

After the holidays I will create a new trailer presenting the new graphics and some new features that have been created in the meantime. However, that's not the end of surprises. The first demo version of Mister Tins will be publicly available in January! I will not start selling premium codes until the game is tested and a bit more polished, but I will give them for free to beta testers and press, so everyone interested will get a chance to see and test the preview of the game.

Tags: news, pictures

Two is a team

For some time the MiMec Games team has a second member, Anna Krzon. She is working on the new graphics for Mister Tins. So far the results are very impressive; of course there is still a lot to do, because the small details take most time to create, but even now the new graphics give Mister Tins a completely different feeling. I won't reveal too much for now, but the science-fiction style of the temporary graphics which I made for the first version is being replaced with something entirely different. Keep up the good work :).

A big improvement which I made in the meantime is the ability to rewind time. If you have played Prince of Persia: The Sands of Time or one of its sequels, you get the picture. You can only rewind up to five seconds, but that's enough if you push a block too far by mistake; you no longer have to restart the whole level. There's even a cool visual effect when you rewind time.

Just like with the graphics, the small details also take most time when coding. I'm currently working on various pieces of infrastructure, such as loading level packs, tracking best results, communication with the server, etc. It's not as cool as working on the visual effects, but the good thing is that if I'm ever going to create more games, I can reuse a lot of this infrastructure.

Tags: news

First Trailer

I just made the first official trailer of Mister Tins:

The excellent music in this trailer is courtesy of Matthew Pablo. As I mentioned before, this is not the final look of the game; The trailer focuses more on the general idea of the game.

I have two candidates for the position of the graphics designer in the Mister Tins team, and I must say that one of them is really promising. I won't reveal any details yet, but I think that the final result will be really awesome :).

Tags: news, videos

Mr. T. on Facebook

Mister Tins has his own page on Facebook: I will keep posting news, pictures and videos on Facebook, so make sure that you like it. I also encourage everyone to spread word about the game among your friends and post comments. The goal is to reach as many people as possible before the game is officially released.

Social media have always played a key function in promoting indie games. They must suffice for me, because for now I can't make a cool TV commercial like AC IV :). Oh, and for those of you who think that Facebook is passé — MisterTins will also be on Twitter in the future. I just have to remember to also focus on the game a little bit.

Tags: news
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