After over a month of work, the entire preliminary Mister Tins graphics has been replaced with a new set of textures. We decided to change the entire graphics style from clean, science-fiction style to steampunk, with toxic stains, holes in floors and walls, gears, pipes, etc. The game has a darker, more claustrophobic atmosphere and looks really great. Below is a screenshot from the current version of the game:
After the holidays I will create a new trailer presenting the new graphics and some new features that have been created in the meantime. However, that's not the end of surprises. The first demo version of Mister Tins will be publicly available in January! I will not start selling premium codes until the game is tested and a bit more polished, but I will give them for free to beta testers and press, so everyone interested will get a chance to see and test the preview of the game.
The official website of Mister Tins, the first game developed by MiMec Games, is now online. Mister Tins is a top-down 3D action/puzzle game, currently in an early stage of development. Soon I will post more news about it. The first screenshot from the game is available on the website; I'm also publishing it here for future reference:
This is definitely not the final look of the game; all the textures were drawn by me just to have something that works. I'm currently looking for a graphic artist to join the team and collaborate in the project. However, I think that it gives the general idea of the 3D top-down view and sort of industrial atmosphere of the game. Soon I will publish the first video trailer of the game, for an ever better preview of what I'm planning to do.
The name "tins" is an acronym of "this is not Sokoban". Obviously Mister Tins is inspired by the famous classic game from 1982, but it adds another dimension to it, literally and figuratively. Besides, the main character of the game looks a little bit as if he was made of tin, so I think that the name suits him very well.