releases

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Mister Tins available for sale

Mister Tins is now officially available for sale! To activate the full version of the game, you need to register an account on mistertins.com and enter your premium code. You can buy the premium code for just $6.99 using secure FastSpring payments with a credit card, PayPal or money transfer. Note that you can still download the game for free and try the first 5 levels before buying the full version. Once you purchase the game, you will have access to all its future versions, even if the price increases. For more information see Buy Mister Tins.

The second release candidate of the game - version 0.9.2 - was also released today. It fixes some minor sound glitches and improves some textures. Before version 1.0 is officially released, we're looking forward to hearing your feedback; you can use the official Mister Tins forum to report problems and suggest improvements.

Tags: news, releases

Version 0.9.1 released

Version 0.9.1 of Mister Tins, available today, can be considered the first release candidate for the upcoming final version. It's functionally complete, all graphics, animations and sounds have been implemented, and it's been relatively well tested. The game will be on sale on mistertins.com really soon.

Here's the new trailer, which consists purely of gameplay sequences and in-game sound effects:

Version 0.8.7

Version 0.8.7 of Mister Tins focuses on sound improvements. New sound effects were added for boxes, death and victory; also the UI now has basic sounds. During the game, the current level and time is displayed. There is also a new drawing of Mister Tins in the main menu.

There's not much left to be done, I'm planning to add some ambient sound effects, perhaps add a few more floor and wall variants, and fix some remaining minor issues. In the meantime I'm focusing on creating various level generators, as this is a really powerful potential of the game.

Tags: news, releases

Version 0.8.6

Today's weekly update contains some additional graphics improvements. The triggers, exit and water now cast a glowing light to nearby floors and walls, tinting them slightly with their color. Just like the recent shading changes, this change is subtle, but it adds another layer of polish to the game. Tomorrow I will post a description of the algorithm that I used to achieve this effect. Some small glitches were also fixed and some other minor improvements were made (look closely at the Mister Tins logo in the title sequence and you will find one).

This release also adds preliminary, pre-alpha support for sounds. Some important sounds were implemented, including walking, pushing boxes, opening/closing doors and rewinding time. A lot more need to be added and these probably need to be improved as well, but it's the first version of the game which is not completely mute, so at least it's a start. Hopefully there will be no issues, but as I said, this is still a pre-alpha feature.

Last but not least, the front page of Mister Tins website was also slightly redesigned, starting from the animated logo, and ending with adding some screenshots (the glow effect is nicely visible on the first one), share buttons and a large download button which hopefully will make it more apparent that you can already download the demo beta version of the game for free.

Speaking of which, some people reported to me that the game doesn't detect that a new version is published, even though it apparently checks for a newer version. The reason is simple - the game will only tell you about future stable versions; for now each version is considered "beta", so the auto-update feature doesn't work yet.

Tags: news, releases

Version 0.8.5

The focus of this week's update was polishing and extending floor and wall textures. The differences are subtle, but the overall effect is much more smooth, less distracting graphics, with delicate variations, and occasional stronger accents and animations. It's still far from the final version, but I think it's a major step in the right direction.

I also changed the shading algorithm a little bit. The resulting shadows are slightly more emphasized, but still very soft and subtle. Soon I will write more about the shading algorithm that is currently used by the game, because I think that it's an interesting topic.

Tags: news, releases
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